CoD 5: World at War update

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dalecheesy
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CoD 5: World at War update

Post by dalecheesy »

* Added support for downloadable maps – free downloadable map “Makin Day” now available to Xbox 360.
* Improved geographical matchmaking.
* Nazi Zombies is now unlocked for solo & co-op games for EVERYONE in both private and public games!
* Added defensive measures to prevent “Stats Reset” when corrupt data is detected.
* Addressed issues where some solo progression data was lost when a player had collected Death Cards in a split-screen co-op game.
* Patched all known MP map exploits – this fix will also prevent players from passing through geometry/terrain if a new hole is discovered.
* Patched a number of Nazi Zombie exploits.
* Addressed an issue commonly referred to as the “elevator glitch.”
* Disabled “Rocket Jumping” – this eliminates the extra boost created by all explosive weapon types.
* Addressed some score reporting anomalies in the War and CTF leaderboards.
* Blocked the ability of players with lower level accounts from accessing higher-level Perks.
* Addressed an issue in Search & Destroy where bomb planting/defusing was disabled when opening the overhead map.
* Disabled ability to get unlimited ammo when prone with a deployed bipod.
* Addressed an issue with Bouncing Betties triggering when the player is within the detonation radius but behind a solid wall.
* Improved squad functionality.
* Fixed an exploit where Hardcore matches could be ended immediately by team killing.

The update also includes a new free map—Makin Day, which is a daytime variation of MP Makin.
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danger sucka
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Re: CoD 5: World at War update

Post by danger sucka »

is it true if you use a rapid fire controller on cod 5, the system will like think ur shhoting way too fast and then slow it down forever on live? i know in cod4 that doest happen
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