C4EVA Update (#fw)
Posted: Thu Jan 21, 2010 11:16 pm
[01:57] <+c4eva> other drives are on the agenda
[01:58] <+c4eva> Even hitachi!
[01:58] <n8ofsp8ds> preferred SS v2 ? what if its v1
[01:58] <+c4eva> SS v2 is best, yes!
[02:00] <chieftex> THE question is - do we flash to stock first before accepting any updates from LIVE?
[02:00] <+c4eva> chieftex:that will be answered soon!
[04:20] <+RapStar> leaked fw was the same as this one people say
[04:21] <+c4eva> rapstar:no its not
[04:32] <+c4eva> ss v1 created using a 360 drive is fine, kreon is not!
[04:33] <+DxS> so if u wanna be safe, rip ur own games with a 360 drive
[04:33] <+DxS> 0800 standalone fw
[04:33] <+c4eva> dxs:correct
[18:50] <+c4eva> hello
[18:51] <@[TONE]> has there been changes by m$ yet on the discs?
[18:53] <+c4eva> yes, a very slight change in alignment , wave 3 onwards i think, so as to identify kreon rips!
[18:59] <+lt83850> c4 - elaborate more on calibration data when you get time as well, why was the addition added
now if it wasn't even discussed for months? any additions?
[19:14] <+c4eva> cal data is not accessed by fw code at all but could be used by other processes,its value is
still unknown, but since full dumps are now available, included for correctness
[12:07] <ratodopar> lt has no stealth i guess
[12:07] <+c4eva> LT has full stealth
[12:10] <|avfc2k|> c4eva whats best for banned box wave loading wise the non stealth or LT?
[12:10] <+c4eva> LT
[12:11] <ratodopar> even new games are ssv1
[12:12] <+c4eva> ssv1 from a 360 drive is good!
[12:14] <+c4eva> kreon:wave1 ,wave 2 ok, but 360 drive is always best!
[12:18] <Kushan> Right now SSv1 is fine, SSv2 is only needed if something changes. Splitvid is NEEDED for iXtreme
LT. There you go.
[12:19] <Kushan> when SSv2 is "needed", it'll be for games from that point onwards, not previous game
[12:20] <Kushan> SSv1/SSv2 are a firmware thing from c4eva and co
[12:20] <Kushan> it just refers to the angles used when the game disk is pressed
[12:21] <+c4eva> 359 is left as is, if jitter result is 360 then it is set to 0
[12:21] <Kushan> right now, some of those target angles are ALWAYS certain values
<Kushan> KREON rips use predetermined angles, games ripped from a 360 drive will use the correct ones, SSv1 or
SSv2
[12:24] <+c4eva> new games should not give 359 all the time, although this passes, it will stand out!
[01:58] <+c4eva> Even hitachi!
[01:58] <n8ofsp8ds> preferred SS v2 ? what if its v1
[01:58] <+c4eva> SS v2 is best, yes!
[02:00] <chieftex> THE question is - do we flash to stock first before accepting any updates from LIVE?
[02:00] <+c4eva> chieftex:that will be answered soon!
[04:20] <+RapStar> leaked fw was the same as this one people say
[04:21] <+c4eva> rapstar:no its not
[04:32] <+c4eva> ss v1 created using a 360 drive is fine, kreon is not!
[04:33] <+DxS> so if u wanna be safe, rip ur own games with a 360 drive
[04:33] <+DxS> 0800 standalone fw
[04:33] <+c4eva> dxs:correct
[18:50] <+c4eva> hello
[18:51] <@[TONE]> has there been changes by m$ yet on the discs?
[18:53] <+c4eva> yes, a very slight change in alignment , wave 3 onwards i think, so as to identify kreon rips!
[18:59] <+lt83850> c4 - elaborate more on calibration data when you get time as well, why was the addition added
now if it wasn't even discussed for months? any additions?
[19:14] <+c4eva> cal data is not accessed by fw code at all but could be used by other processes,its value is
still unknown, but since full dumps are now available, included for correctness
[12:07] <ratodopar> lt has no stealth i guess
[12:07] <+c4eva> LT has full stealth
[12:10] <|avfc2k|> c4eva whats best for banned box wave loading wise the non stealth or LT?
[12:10] <+c4eva> LT
[12:11] <ratodopar> even new games are ssv1
[12:12] <+c4eva> ssv1 from a 360 drive is good!
[12:14] <+c4eva> kreon:wave1 ,wave 2 ok, but 360 drive is always best!
[12:18] <Kushan> Right now SSv1 is fine, SSv2 is only needed if something changes. Splitvid is NEEDED for iXtreme
LT. There you go.
[12:19] <Kushan> when SSv2 is "needed", it'll be for games from that point onwards, not previous game
[12:20] <Kushan> SSv1/SSv2 are a firmware thing from c4eva and co
[12:20] <Kushan> it just refers to the angles used when the game disk is pressed
[12:21] <+c4eva> 359 is left as is, if jitter result is 360 then it is set to 0
[12:21] <Kushan> right now, some of those target angles are ALWAYS certain values
<Kushan> KREON rips use predetermined angles, games ripped from a 360 drive will use the correct ones, SSv1 or
SSv2
[12:24] <+c4eva> new games should not give 359 all the time, although this passes, it will stand out!