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C4EVA Update (#fw)

Posted: Thu Jan 21, 2010 11:16 pm
by djshauny1
[01:57] <+c4eva> other drives are on the agenda
[01:58] <+c4eva> Even hitachi!
[01:58] <n8ofsp8ds> preferred SS v2 ? what if its v1
[01:58] <+c4eva> SS v2 is best, yes!
[02:00] <chieftex> THE question is - do we flash to stock first before accepting any updates from LIVE?
[02:00] <+c4eva> chieftex:that will be answered soon!
[04:20] <+RapStar> leaked fw was the same as this one people say
[04:21] <+c4eva> rapstar:no its not
[04:32] <+c4eva> ss v1 created using a 360 drive is fine, kreon is not!
[04:33] <+DxS> so if u wanna be safe, rip ur own games with a 360 drive
[04:33] <+DxS> 0800 standalone fw
[04:33] <+c4eva> dxs:correct
[18:50] <+c4eva> hello
[18:51] <@[TONE]> has there been changes by m$ yet on the discs?
[18:53] <+c4eva> yes, a very slight change in alignment , wave 3 onwards i think, so as to identify kreon rips!
[18:59] <+lt83850> c4 - elaborate more on calibration data when you get time as well, why was the addition added
now if it wasn't even discussed for months? any additions?
[19:14] <+c4eva> cal data is not accessed by fw code at all but could be used by other processes,its value is
still unknown, but since full dumps are now available, included for correctness
[12:07] <ratodopar> lt has no stealth i guess
[12:07] <+c4eva> LT has full stealth
[12:10] <|avfc2k|> c4eva whats best for banned box wave loading wise the non stealth or LT?
[12:10] <+c4eva> LT
[12:11] <ratodopar> even new games are ssv1
[12:12] <+c4eva> ssv1 from a 360 drive is good!
[12:14] <+c4eva> kreon:wave1 ,wave 2 ok, but 360 drive is always best!
[12:18] <Kushan> Right now SSv1 is fine, SSv2 is only needed if something changes. Splitvid is NEEDED for iXtreme
LT. There you go.
[12:19] <Kushan> when SSv2 is "needed", it'll be for games from that point onwards, not previous game
[12:20] <Kushan> SSv1/SSv2 are a firmware thing from c4eva and co
[12:20] <Kushan> it just refers to the angles used when the game disk is pressed
[12:21] <+c4eva> 359 is left as is, if jitter result is 360 then it is set to 0
[12:21] <Kushan> right now, some of those target angles are ALWAYS certain values
<Kushan> KREON rips use predetermined angles, games ripped from a 360 drive will use the correct ones, SSv1 or
SSv2
[12:24] <+c4eva> new games should not give 359 all the time, although this passes, it will stand out!

Re: C4EVA Update (#fw)

Posted: Fri Jan 22, 2010 3:34 am
by louisM92
didnt understand anything from the bottom of that but as i see from the top they are working on the hitachi drives! i know these are old but cumon i do get people with old xboxs that they want flashing and i dont think its fair that the samsung benq and liteon gets it all lol finally my customers will getting the new stuff no matter what drive they got, its pretty hard telling them its old firmware if they ever ask me what firmware it is lol good post man ;) :D

Re: C4EVA Update (#fw)

Posted: Fri Jan 22, 2010 10:52 am
by HaGGardSmurf
Bad news for my I guess... All I ever use is a kreon. I guess i'll need to hook up one of my benq's laying around and flash 0800.

Re: C4EVA Update (#fw)

Posted: Fri Jan 22, 2010 11:50 am
by tdavidson5636
What if there was a new firmware for the kreon? Or ajusting your rips with abgx360?

Re: C4EVA Update (#fw)

Posted: Fri Jan 22, 2010 7:44 pm
by Deathuntou
Thats what I would like to know I backup all my games with a kreon drive, they all pass abgx with no problems so do I need to uncheck the box that says trust ssv2 angles on abgx? when ripped with the kreon or what, like I said they always pass with abgx are these ok to play on live or not? if anyone can shed some light on this it would be great thanks.