Capcom Apologises For Final Fight DRM
Posted: Mon Apr 26, 2010 8:07 am
Capcom Apologises For Final Fight DRM
By Tom Ivan

Capcom has apologised to PS3 owners over the unannounced DRM that came with the PlayStation Network version of downloadable title Final Fight: Double Impact.
The protection mechanism, which wasn’t disclosed to buyers, requires owners to maintain a constant internet connection in order to play the game.
Following a series of complaints, which also pointed out that there are restrictions on sharing the game across multiple accounts, Capcom told Destructoid that the non-disclosure of the DRM at point of purchase was an "unfortunate" oversight made in the US and Asia, but not in Europe.
“Capcom would like to formally apologize for the issues consumers are having with the PS3 version of Final Fight: Double Impact,” the firm said in a statement. “Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store.
“Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia. It was included in the release for Europe. Capcom should have checked to make sure the notification was included when the final game was made available and we sincerely apologize for this oversight.”
Capcom also said that this type of authentication system has previously been used in other downloadable PSN games.
“The DRM requirements for Final Fight: Double Impact are not unique to this release. This protection mechanism has been implemented in numerous games offered on the PlayStation Store before. When it was brought to our attention that the notification was missing, we acted quickly with Sony Computer Entertainment America and a fix is on the way.
“We would like to thank our vigilant fans for bringing this to our attention and we will exercise better scrutiny on future Capcom releases.”
By Tom Ivan

Capcom has apologised to PS3 owners over the unannounced DRM that came with the PlayStation Network version of downloadable title Final Fight: Double Impact.
The protection mechanism, which wasn’t disclosed to buyers, requires owners to maintain a constant internet connection in order to play the game.
Following a series of complaints, which also pointed out that there are restrictions on sharing the game across multiple accounts, Capcom told Destructoid that the non-disclosure of the DRM at point of purchase was an "unfortunate" oversight made in the US and Asia, but not in Europe.
“Capcom would like to formally apologize for the issues consumers are having with the PS3 version of Final Fight: Double Impact,” the firm said in a statement. “Typically, the notification for a required PlayStation Network connection appears in the full game description when a game is downloaded from the PlayStation Store.
“Unfortunately when populating this content this detail was overlooked and wasn't included in the versions of the game that released in North America and Asia. It was included in the release for Europe. Capcom should have checked to make sure the notification was included when the final game was made available and we sincerely apologize for this oversight.”
Capcom also said that this type of authentication system has previously been used in other downloadable PSN games.
“The DRM requirements for Final Fight: Double Impact are not unique to this release. This protection mechanism has been implemented in numerous games offered on the PlayStation Store before. When it was brought to our attention that the notification was missing, we acted quickly with Sony Computer Entertainment America and a fix is on the way.
“We would like to thank our vigilant fans for bringing this to our attention and we will exercise better scrutiny on future Capcom releases.”