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GAMETIME - Ghostbusters

Posted: Thu Jul 23, 2009 8:52 am
by CoFree
GAMETIME - Ghostbusters: The Videogame
By Cody Webb
Image
Trapping ghosts is an absolute blast; you can practically feel the power behind the proton beam that you use.


The famous Ghostbusters are back, and this time they need help! It’s Thanksgiving of 1991 in New York and a strange paranormal shockwave has unleashed ghosts upon the whole city. This leads the Ghostbusters to hire a new recruit: you. You’re simply called the Rookie and you’re in charge of trying out new, experimental, and often dangerous equipment.

Ghostbusters: The Videogame was developed by Terminal Reality, and was released for the Playstation 3, and the Xbox 360. There’s also a version for the Wii, but it features wacky character models and just isn’t the same Ghostbusters experience as the other two versions. I’ll be focusing on the versions for the PS3 and the 360. All three versions are rated T for Teen.

While the Wii version has bland graphics and odd character models, the PS3 and 360 versions are faithfully realistic. It’s amazing how much work went into making each of the heroes look perfect down to the smallest detail. It’s obvious that the same amount of work went into recreating the proton pack and the new gadgets that spring from it. The environments look great as well, even after you and the crew get finished with them.

Trapping ghosts is an absolute blast; you can practically feel the power behind the proton beam that you use. The beam will rip through furniture and scorch the walls of the rooms you’ll fight ghosts in. Capturing the ectoplasmic beasties is simple: first you weaken them by hitting them with the beam until you can rope them with a capture beam. The mechanics behind catching and then leading them to your trap is very similar to Luigi’s Mansion, so fans of that game will be right at home here.

It’s a shame you don’t spend the entire game fighting trappable ghosts, because the game will throw other creatures at you that don’t need to be, or can’t be, captured. These you just shoot until they disappear or until you can rip out their weak point, but it’s just not as much fun as trapping the ghosts. Speaking of disappointments, the ghosts tend to get in a lot of cheap shots, which can lead you, or the Ghostbusters, to being knocked down and incapacitated. The health meter doesn’t do a good enough job of making itself noticed, and your AI buddies aren’t any better at avoiding these cheap shots. So, more often than not, you’ll have a game over screen in front of your eyes.

The game redeems itself by giving players a great story to play through, and with the original Ghostbusters lending their voice talents to the game, it really comes to life. Whether it’s Venkman making his sarcastic remarks, or Ray flipping out over the paranormal experiences, they go a long way to making the story fun to sit through. In my opinion, this game’s script would make an excellent third movie, but only if it was a bit longer than it ended up being.

If you don’t want to play as the nameless recruit, you can step into the boots of the Ghostbusters themselves in multiplayer modes. You’ll be playing against other players to see who can capture the most ghosts, or working together to survive as many waves of enemies as you can. It’s loads of fun, and does a good job of extending the game’s playtime past the story.

So would I recommend this entry into the Ghostbusters series? I definitely would; fans of the movies would love to be able to fight ghosts alongside their favorite ghost hunters. People new to the Ghostbusters would find a good game here, but it really helps to have seen their movies. There are a lot of references that get thrown out that’ll make any fan smile. I’ll give Ghostbusters: The Videogame a B, and wish newbie ghost hunters luck with saving New York!

Re: GAMETIME - Ghostbusters

Posted: Thu Jul 23, 2009 3:04 pm
by HaGGardSmurf
Did you guys like this game? I am not a huge fan of it, I find it incredibly repetitive. I mean you use your proton beam for about a min, then you set your trap, then you pull them into it. I only played the first mission, did that exact thing to like 5 ghosts and figured "wow this is boring".

What do you guys think?

Re: GAMETIME - Ghostbusters

Posted: Thu Jul 23, 2009 4:05 pm
by CoFree
well it was ok
i would give it (out of "buy","rent",or "its crap") a "rent"

it a good game just to fill time till a new 'big title" comes out

Re: GAMETIME - Ghostbusters

Posted: Fri Jul 24, 2009 12:09 am
by HaGGardSmurf
Yea true, its alright, but I wouldn't buy it. A friend of mine bought it and lent it to me and I played it for a total of about 2 hours and got tired of it.

I never tried the online, maybe thats more fun.

Re: GAMETIME - Ghostbusters

Posted: Fri Jul 24, 2009 8:31 am
by CoFree
well
that is true the co-op is cool
all of you trying to get the ghost
and different stuff

Re: GAMETIME - Ghostbusters

Posted: Fri Jul 24, 2009 4:38 pm
by HaGGardSmurf
Hmm, I may need to borrow it, and try the online ;)

Re: GAMETIME - Ghostbusters

Posted: Tue Aug 18, 2009 9:56 pm
by trailz
I played the demo for this. The controls are a bit like Gears of War; you can revive teammates, and they can revive you, but you can't run, dodge, jump, or use cover. The concept wasn't very intuitive either. I was really bored in the first part poking around with the PKE meter. Capturing the two ghosts at the end wasn't very exciting either. I might play the demo again at some point, but right now it doesn't even look like it's worth renting.

Re: GAMETIME - Ghostbusters

Posted: Fri Aug 21, 2009 6:05 pm
by djshauny1
I enjoyed this game. Better than i was expecting. for me tho i wish it was a little bit longer. But overall the game was great. (for me) lol :D