By Sean Mirkovich

Turns out the controversial decision to release StarCraft II without LAN support is definitely true. Blizzard explained the decision, citing Piracy as one of the reasons behind the choice.
Yesterday, news broke that Blizzard was axing LAN multiplayer support for the highly anticipated sequel to Starcraft, StarCraft II. Needless to say, gamers wrote up a storm on the internet, upset about the news.
Today, on Joystiq, Blizzard explained the controversial decision, stating that they wanted to encourage more use of the Battle.net service and safeguard against piracy in the future:
"We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy.
Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future."